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When to Reset Solomon Fight So I Can Fight Him Again

Table of Contents

  • Boss Statistics
  • Dominate Assay
  • Team Composition Recommendations
  • Quick Retainer Suggestions

Dominate Statistics

Goetia Ch12-two
Goetia HP
i,500,000
LVL
100
Grade
Beast
NP Bar

NP Type
AoE
Actions
iii per plough
Traits
King
Active Buff Each of his three normal attacks tin can inflict a different debuff:
  • 12-hit AoE Attack, inflicts Star Generation Downwardly debuff on target (iii turns).
  • 1-hit AoE Assault, inflicts DEF Downwards debuff on target (3 turns).
  • 12-striking ST Attack, inflicts ATK Down debuff on target (3 turns).
The debuffs inflicted by attacks tin can be removed, but the Attack Effect buff on Goetia cannot be removed. Notation that each attack can also country a crit, which increases damage dealt, although the inflicted debuff does non change.
Skills Nega-Summon: Used at the start of battle. Increases ain NP damage resistance such that NPs do ~0 damage, increases ain Critical impairment resistance (3 turns).
Reloading Humanity: Used during his first turn (later on your first turn). Charges ain NP guess to maximum, grants self Ignore Invincibility (i turn), increases own NP impairment past 300% (100% x3, i turn).
Evocation: Charges ain NP judge past ane.
NP Effect Ars Almadel Salomonis: Deals around 20,000 (neutral) damage to each opponent. Reduces a random i of Quick, Arts, or Buster functioning past 100% for one plough.

Boss Assay

  • Goetia is the only enemy in this encounter.
  • During his first turn, Goetia will unleash an NP on your unabridged front line with an Invincibility Piercing buff active! The front line will probable perish if y'all are unprepared.
    • Guts does work against this NP.
    • He is not immune to stun, so it is also possible to postpone the initial NP if you succeed in stunning him. He will simply unleash his philharmonic the side by side plough.
    • Buff Block stops the Invincibility Pierce buff from being applied, and so it becomes possible to use Evade / Invincibility skills to survive the first plough NP. This allows you to save your front line for a meliorate risk at dealing with him. He volition never utilize the Invincibility Pierce skill again for the rest of the boxing, then this option is the safest and most flexible equally long every bit you take access to a Jeanne d'Arc (Alter) + Merlin/David or a powered upward/Rank Up'd Mephistopheles + Merlin/David. With this, you lot can run other Mystic Codes comfortably.
    • Buff Block can as well be found on the Memories of the Lunar Body of water Mystic Code.
    • Information technology likewise is possible to Skill Seal or NP Seal Goetia to prevent the first plough NP from happening. Skill Seal in particularly completely shuts downward his instant NP charge and NP combination.
    • If you can stack Defense up on your party and Attack down on Goetia to a combined sum of 100% impairment reduction, and then information technology is also possible to reduce his NP harm to 0 (must be normal ATK or DEF, NOT NP damage debuffs, due to his skill's +300% NP impairment vitrify).
  • Concur off on using NPs until Plow 4! Until then his NP damage resistance buff will essentially plow all NP damage to 0. Don't let NPs go to waste before then!
  • Outside of his first turn, he volition also oftentimes employ his NP Charge (+i gauge) skill.
  • Subsequent times that he uses his NP, he volition NOT use the invincibility piercing skill, so you can avert damage from the second NP and onward using Evade or Invincibility skills.

Team Composition Recommendations

  • Goetia is Animal I grade in this encounter.
  • In summary, Cavalry/Berserker/Avenger grade Servants are the best candidates equally harm dealers due to either bonus damage or the power to resist Goetia's attacks.
  • Using Mystic Code: Chaldea Combat Uniform allows you lot to stack buffs on your damage dealer on the commencement turn followed by using Society Change to take them out of harm'southward way. After Goetia's NP, the backline Servants will be brought out, and you can continue buffing your damage dealer with backline supports. For this reason, it is viable to bring 5 support Servants, and i harm Retainer.
  • Damage dealers ideally are single target Servants. Since Goetia's attacks chop-chop fill Servants' NP gauges, it becomes easier for not-Arts type Servants to apply their NPs, and somewhat takes away the advantages of using Arts harm dealers. Buster DPS is the best choice given Merlin's release, just Quick Servants can also brand this battle work.
  • Support Servants ideally are capable of granting buffs relevant to your harm dealers' card colors every bit well every bit giving general impairment buffs.
  • If in doubt, a borrowed bail 10 Heracles tin easily solo the fight with little fuss after sacrificing a bunch of Servants on Goetia's initial NP.
  • Alternatively, merely use up 3 Command Seals (not quartz) to revive the party. That's probably what the design of the boss was going for anyway.

Quick Retainer Suggestions

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Source: https://gamepress.gg/grandorder/boss-final-boss-12-2-solomon